Adjust the size of the sticks with the right value if necessary. This will make blender show you the face normals as blue sticks. Scroll down to the "Normals" section and click the third of the buttons. This will bring up a menu on the right side. You should do this procedure of removing doubles and recalculating normals on all parts of the model.Īnother, more detailed way to check the Face normal direction is to press N while in Edit Mode. Still the work of this step was not in vain, because especially for models coming from 3Dwarehouse this is important to do, as the program these models are created with does not rely on face normals as much as Blender and Tabletop Simulator do. Such things can appear at times and might cause a little headache but are usually not that serious. In our case it will be displayed as if the face normals were wrong, but in fact they are not. Usually, clicking recalculate will make Blender fix the face normals so they are all facing outward. There you will find a section saying "Normals" and two buttons below it. Next, select the tab "Shading / UVs" (the third one). However, it is often of great importance for larger models as this operation will also connect some loose edges, which will come in handy later on when reducing the detail of the model. In our case, it will have no effect as Blender will report "0 vertices have been removed". In the Tools tab at the top, scroll to the end of the window to locate a button saying "Remove doubles". On the far left side of the screen, you will notice a few tabs that stand sideways. Then, follow the tutorial as usual, apart from obviously selecting. Create a folder to export the model into, as the program will also dump any associated textures in the location that you specify for export. Then, go to file-> export and select export as. Repeat this process until the "Explode" option is no longer available. However, they cause severe problems in Blender. This is a speciality to sketchup that allows users to make components out of their models, which are easier to handle in the editor. In this menu, select the option "Explode" to remove the component feature from the model. When you have opened the model, draw a selection box around the entire model and right click it. This editor works differently than blender, but basic navigation is very similar. If you want to work alongside this tutorial (and pick up a nice elephant model in the process) the link to it is here:Ī note on models from 3Dwarehouse: You will need to download Sketchup Make to be able to open. Try to take models not larger than 30k triangles.įor this tutorial I will be using an elephant from TF3DM. Blender can reduce the triangle count, but the more you have to take away, the worse it will end up looking. The complexity of the model is also important - Tabletop Simulator seems to allow models of around 15k triangles. Keep that in mind when looking for things made out of glass or containing water. Note that Tabletop Simulator currently does not support semi-transparent textures - only 100% see-through or not transparent at all. obj models, as they will be the easiest to work with. There are several sites with free 3D models out there, such as
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |